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AI A* Pacman

Pathfinding sim with custom heuristic and teleport corners

▸ Summary

A pathfinding simulation built around the A* algorithm, retargeting Pacman as a multi-objective optimization problem.

▸ Highlights
  • Custom heuristic and pre-computed distance matrices for autonomous navigation toward multiple targets.
  • Specialized state-space logic for teleportation between map corners and a power-up that enables temporary wall-passing.
  • Visualization of the search frontier, frontier expansion, and final path in the same loop.
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