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AI A* Pacman
Pathfinding sim with custom heuristic and teleport corners
A pathfinding simulation built around the A* algorithm, retargeting Pacman as a multi-objective optimization problem.
- Custom heuristic and pre-computed distance matrices for autonomous navigation toward multiple targets.
- Specialized state-space logic for teleportation between map corners and a power-up that enables temporary wall-passing.
- Visualization of the search frontier, frontier expansion, and final path in the same loop.